I have a windows server running teamspeak and some gameservers. (2008 R2 - client)
I have a linux server with /29 filtered IPs. None are bound to the server or in use. (ubuntu - server, dedicated or kvm)
How do I allow windows server to bind public IPs directly from the linux box? The games themselves require that source IPs are passed through or all players get kicked for ghosting if everyone appears to be from a NAT IP.
- I've looked at the x4b ipip thing, but there weren't really instructions on setting up the server end or much of anything else
- I've looked at the buyvm gre wiki, but it doesn't help the windows part at all
- Google says windows doesn't natively support GRE[?]
- redir/rinetd/etc do not work - at least some services are UDP, and none of these pass source ip
I have a linux server with /29 filtered IPs. None are bound to the server or in use. (ubuntu - server, dedicated or kvm)
How do I allow windows server to bind public IPs directly from the linux box? The games themselves require that source IPs are passed through or all players get kicked for ghosting if everyone appears to be from a NAT IP.
- I've looked at the x4b ipip thing, but there weren't really instructions on setting up the server end or much of anything else
- I've looked at the buyvm gre wiki, but it doesn't help the windows part at all
- Google says windows doesn't natively support GRE[?]
- redir/rinetd/etc do not work - at least some services are UDP, and none of these pass source ip