That is not my virtual machine
Whoever's it was, at least got the option to change the Description (possible from the games server host that they're sharing with). I can't tell if I'm missing something obvious, or whether there really
is no option to set the description/name either when creating, or when managing.
no snapshots or such, only two OS choices.
The lack of snapshots was definitely saddening. While it's not exactly difficult to set up a deployment script, it does add to deploy time and adds variables that I'd just as soon not have to deal with.
A lot of information is missing about what they are offering.
Right? Here's one: at DO, if you merely stop a droplet you still get billed for it. You have to destroy it if you don't want to be billed. That information is easily found, and they'll even send you an e-mail saying as much the first time you stop one.
At VULTR? I have no idea. I did read the terms (copy/paste from the games service, probably.. see VIII.C.6 - where you'll also find there's a 500MB/day download limit), but didn't see anything on the subject.
Similarly, as there was a bit of turmoil regarding the subject at DO, I don't see anything on whether data gets scrubbed when you destroy an instance. It will say the data is lost, but that doesn't necessarily mean it gets scrubbed.
OS installation is not finished once it says it's activated. You can check it on VNC.
Yes, which really makes their 'deploy in less than 60 seconds' thing a bit misleading. It took over 6 minutes between placing the order and being able to log in. While I don't remember DO's from-scratch deploy time, the fact that you can use a snapshot as the base does mean that you're up and running with additional DO droplets much more quickly.
So far, I'm not really all that impressed in terms of the interface/deployment/information available. The connections seem okay, but I don't run high bandwidth/connectivity material myself. If anything, (burst) CPU use is what I'd find more interesting, and so far they seem to edge out DO a bit. Taking the average across 10 DO Droplets vs 26 VULTR instances (all on the $5/month plans), the VULTR averages out about 15% faster. But it's pretty variable across droplets/instances, with some going a fair bit slower, and some going much faster. On the up side, did I mention 26 VULTR instances? DO caps at 5 after which you have to request more manually. Not sure if this is a good thing for VULTR going forward, though; could easily be abused.
I realize they only just had their soft launch, so I am cutting them a bit of slack - but a lot of the issues mentioned in this thread and ones I've tweeted about are things that could have / should have been in place.
While on twitter this was touted as a 'Digital Ocean clone', I can only imagine that they're referring to the color scheme.. as other than that, Digital Ocean doesn't have much to worry about yet. It's nice to have some more competition, though.